34 Comments

  1. Glad you made this video – i fucking love me some piratey action and hadn't heard a thing about this.
    Just grabbed it on Steam and looking forward to taking it for a spin later!

  2. I have been no lifing Windrose but i will say Blackflag is the Goat of all Assassins creed's but i will not pay 60+$ for a remake of a 13 year old game. and everyone needs to try Windrose just remember it is only 2 weeks into EARLY ACCESS it has some rough edges but its so good as it is… and if you think its to hard its a skill issue and you will overcome it in time.

  3. Eh… To be fair low player count co-op games will always have a high 'indie/mid size' success rate – AAA teams often scope their projects bigger than just 'privately hosted co-op PvE sessions' – which is exactly why they cannot make games like Windrose.

  4. I love the game, they really listened to the players and its a real co-op game.. without any money demands.. this is impressive.. its been years and im really impressed.. i even paid for a dedicated server for the first time… great work just needs some work on the quest glitches but everything else is perfect… cant wait till its fully furnished <3

  5. You're praising the game for being early access, but that's precisely one of its biggest drawbacks. You're paying full price for a game just to be a beta tester.

  6. I LOVE Windrose. It's absolutely my favorite game in YEARS… maybe ever… I remember an OLD Pirates game on the xbox or xbox 360… and this game kinda reminds me of that, but it's also everything I wish I'd been able to do in that game and it looks really pretty. Windrose is the game for me and i'm here for it. LOVE this damn game bro. Just praying for solo pause in the future as a Dad xD

  7. The big problem with all these big game studios is they're more interested in milking the same game, updated through new releases, and a constant cadence of DLC's to make more and more money that they've lost the plot. Players don't want to spend $300 dollars on a game long term, where the game is about transparent MAU metrics designed around the ability for a room for of business men to pat themselves on the back for their keen and insightful offering to the game industry.

    The most disappointing core of this issue, is if they gave gamers what they want, they would get the MAU metrics they wanted, but they keep telling us in a very Blizzard-Activision way that we're not playing games the right way, having fun the wrong way, or looking for features that they feel that gamers do not want. It's incredibly short sighted, and I'm absolutely here for the indie studios delivering bangers while AAA Studios sit there impersonating their best shocked pikachu face.

    Less MBAs, more passionate Game Developers. That's it.

  8. It's the Kathleen "the cameraman" Kennedy and Lucasfilm /Disney style thinking of "we want a new audience not the ones who are already ready to give us money for a product aimed at them."

  9. These companies have had their blinders on for so long they’re gobsmacked at any success that isn’t their own. Who knew that a game made out of passion instead of a game made out of the necessity to trend chase would be so successful?

  10. Diablo 4 being "featured" by IGN is some old head bs. Social media was supposed to be this organically driven thing until the algorithms started pushing you crap (a narrative instead of what was really just going viral, something that could've been a part of a sub-culture's zeitgeist).

  11. Don't get me wrong, its nowhere near as clean, nor as polished as Enshrouded was upon early access release. (given it was a comparison throughout this video). BUT! don't forget Keen weren't new kids on the block like Kraken are.. Windrose has its teething issues and has a long road to travel for sure, but in due time Windrose will become the masterpiece it deserves to. I'm loving every frustrating minute of it and my love for the genre or survival games and the golden age of piracy with its unique twist on the supernatural its just checking all my boxes.

  12. Those 'journalists' are out there to sell hype for big corpos, not genuinely talk about games. Hell, most of them actively hate videogames and players. ofc no money or free stuff meant the PR service disguised as game journalism felt free to ignore it completely.

  13. If you asked me three months ago if I would play a pirate game I would have laughed in your face. I had over 300 hours on the demo and in less than two weeks I'm over 40 hours on the EA. And it's on my channel for others to enjoy as well. I love this game

  14. I just clicked this video (paused the video at the ad before your stupid video plays so I dont contribute to your revenue) to tell you that captions with phrases along the lines of "They can't keep getting away with this" is actual cancer. Please stop.

  15. The Demo they offered was amazing, that's what sold me. They gave us so much in the demo and it was so polished, it reminded me of Shareware of old and I really appreciated that. GOTY. (And the shanties!)

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