35 Comments

  1. Mojang: "We won't be adding sharks, much less taming them, because players won't be afraid of sharks in real life."
    Also Mojang: "We're adding entire sulfur caves and sulfur gas…it's completely safe, even fun."

  2. What even is this video, all these disjointed clips and you can hear weird fast muffled talking that doesn't make any sense and there doesn't seem to be anything being discussed? I liked when your videos had a point but this feels like one of those cobbled together with AI videos.

  3. 4:23 Actually, I was just thinking that during the previous clip.

    What made Mojang create a physics-based mob in the game and then tie it to sulphur? Sulphur, in real life, has nothing to do with bouncing things around, or.. sports, I guess.

    Did they already have two separate ideas (sulphur caves, physics mob) and had no other ideas so just decided to add them together?

    It’s an odd choice considering all of what’s possible with a chemical element in Minecraft, but alright.

  4. 3:53 there is a key difference between a jungle biome being on fire and a sulphur biome being on fire; you can see the jungle from the surface.
    A player can see the source of the lag instantly and solve it atop the game already having a fire lag prevention system im the form of rain. A sulphur biome on the other hand has to just burn it self out as the player has no real way to know that a sulphur biome is the source of lag without just guessing

  5. in the bouncing clip, you didn't even point out the joke. the music in the background is wacky workbench from sonic cd, which has an imfamously bouncy floor that makes it hard to get to the end of the zone.

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